{"id":141,"date":"2009-05-09T15:14:45","date_gmt":"2009-05-09T13:14:45","guid":{"rendered":"http:\/\/viscomp.alexandra.dk\/?p=141"},"modified":"2009-05-09T15:14:45","modified_gmt":"2009-05-09T13:14:45","slug":"fun-with-photonmapping","status":"publish","type":"post","link":"https:\/\/viscomp.alexandra.dk\/?p=141","title":{"rendered":"Fun with Photonmapping"},"content":{"rendered":"<div id=\"attachment_140\" style=\"width: 791px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/05\/firstphoton_test_300_samples_1min.jpg\"><img aria-describedby=\"caption-attachment-140\" loading=\"lazy\" class=\"size-full wp-image-140\" title=\"firstphoton_test_300_samples_1min\" src=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/05\/firstphoton_test_300_samples_1min.jpg\" alt=\"Photon mapping \" width=\"781\" height=\"520\" \/><\/a><p id=\"caption-attachment-140\" class=\"wp-caption-text\">Photon mapping <\/p><\/div>\n<p>Our first attempt to use photonmapping in our Cuda raytracer, 300 samples pr pixel, 1200&#215;800, final image rendering time 65 secs.<\/p>\n<p><a href=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/05\/indirectlight.jpg\"><img loading=\"lazy\" class=\"alignnone size-full wp-image-153\" title=\"indirectlight\" src=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/05\/indirectlight.jpg\" alt=\"indirectlight\" width=\"814\" height=\"495\" \/><\/a><\/p>\n<p>Here is the famous sponza scene in a 400 pixel pr sample rendering, without and with photonmapping. At this moment this takes a few minutes<\/p>\n<p>to render, but we hope to improve on the rendering time when we learn a little more about CUDA.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our first attempt to use photonmapping in our Cuda raytracer, 300 samples pr pixel, 1200&#215;800, final image rendering time 65 secs. Here is the famous sponza scene in a 400 pixel pr sample rendering, without and with photonmapping. At this moment this takes a few minutes to render, but we hope to improve on the rendering time when we learn a little more about CUDA.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[17,72,80,82,86],"_links":{"self":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/posts\/141"}],"collection":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=141"}],"version-history":[{"count":0,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/posts\/141\/revisions"}],"wp:attachment":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=141"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=141"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}