Comments on: Unity Custom Particle System Demo https://viscomp.alexandra.dk/?p=672 Computer Graphics, Computer Vision and High Performance Computing Fri, 16 Sep 2011 07:46:14 +0000 hourly 1 https://wordpress.org/?v=5.8.2 By: admin https://viscomp.alexandra.dk/?p=672#comment-267 Fri, 16 Sep 2011 07:46:14 +0000 http://viscomp.alexandra.dk/?p=672#comment-267 In reply to Matthew Woods.

Hi Matt,

as you’ve guessed, our particle system won’t solve your problem since we use the standard renderer. I’m afraid you won’t find a good solution using particles since there is really no way mirror particles; you can only rotate them. Maybe you could render geometry and only use the particles’ positions and velocities to move the geometry?

Cheers,
Brian

]]>
By: Matthew Woods https://viscomp.alexandra.dk/?p=672#comment-266 Mon, 12 Sep 2011 15:22:21 +0000 http://viscomp.alexandra.dk/?p=672#comment-266 Hi,
I had a question about your custom particle plugin. I am trying to create a school of fish swimming in a circle with Unity’s built in particle system. I am fairly happy with the results except for one major thing. The stretched particle renderer does a good job of making the fish look like they are moving along their swimming vector, but whenever the fish swim left they look fine, but when they swim right they appear upside down. I’m wondering if your custom particle system can solve that. I’m guessing not, as you sound like you are using the same particle renderer, but thought you might have some ideas.

Here is a link to a unity answer thread on my problem:
http://answers.unity3d.com/questions/162769/preventing-quotzombie-fishquot-a-question-about-st.html

Please let me know.

Thanks,
-Matt Woods

]]>
By: admin https://viscomp.alexandra.dk/?p=672#comment-265 Thu, 24 Feb 2011 08:15:33 +0000 http://viscomp.alexandra.dk/?p=672#comment-265 In reply to Martin Weiss.

The extension just went live on the Unity Asset Store today. Check it out here.

]]>
By: Martin Weiss https://viscomp.alexandra.dk/?p=672#comment-264 Tue, 15 Feb 2011 12:21:56 +0000 http://viscomp.alexandra.dk/?p=672#comment-264 Hi

We’re a group of students at Aalborg University who are working with particle systems for a game on 8th semester (Medialogy). When is this plugin going to be available if at all? You can answer in Danish if you want 🙂

Cheers
Martin

]]>
By: Tweets that mention Unity Custom Particle System Demo « Computer Graphics Lab -- Topsy.com https://viscomp.alexandra.dk/?p=672#comment-263 Fri, 11 Feb 2011 20:30:28 +0000 http://viscomp.alexandra.dk/?p=672#comment-263 […] This post was mentioned on Twitter by Juan Sebastian Muñoz, Jens Fursund. Jens Fursund said: Unity Particle system with baked fluid dynamics: http://viscomp.alexandra.dk/2011/02/11/unity-custom-particle-system-demo/, looks cool! […]

]]>