{"id":267,"date":"2009-06-12T17:40:02","date_gmt":"2009-06-12T15:40:02","guid":{"rendered":"http:\/\/viscomp.alexandra.dk\/?p=267"},"modified":"2009-06-12T17:40:02","modified_gmt":"2009-06-12T15:40:02","slug":"more-raytracing","status":"publish","type":"post","link":"https:\/\/viscomp.alexandra.dk\/?p=267","title":{"rendered":"More raytracing"},"content":{"rendered":"<div id=\"attachment_268\" style=\"width: 652px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/06\/web1.jpg\"><img aria-describedby=\"caption-attachment-268\" loading=\"lazy\" class=\"size-full wp-image-268\" title=\"web1\" src=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/06\/web1.jpg\" alt=\"Screenshot from our Lightsky ray tracer\" width=\"642\" height=\"428\" \/><\/a><p id=\"caption-attachment-268\" class=\"wp-caption-text\">Screenshot from our Lightsky ray tracer<\/p><\/div>\n<p>We are\u00a0 playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something revolutionary but ray tracing is such a flexible rendering technique, so the basic software can be used in a lot areas. In this demo the user can change and update the material properties at runtime.<\/p>\n<p>We finally found a decent model \ud83d\ude42 .<\/p>\n<div id=\"attachment_269\" style=\"width: 655px\" class=\"wp-caption alignnone\"><img aria-describedby=\"caption-attachment-269\" loading=\"lazy\" class=\"size-full wp-image-269\" title=\"web2\" src=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/06\/web2.jpg\" alt=\"Refraction and diffuse materials\" width=\"645\" height=\"428\" \/><p id=\"caption-attachment-269\" class=\"wp-caption-text\">Refraction and diffuse materials, rendering time 45 sec.<\/p><\/div>\n<p>But we still like some good old programmers art. The above image is a rendering that uses ambient occlusion together with classic ray tracing.<\/p>\n<div id=\"attachment_286\" style=\"width: 653px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/06\/sponza_baby.jpg\"><img aria-describedby=\"caption-attachment-286\" loading=\"lazy\" class=\"size-large wp-image-286\" title=\"sponza_baby\" src=\"http:\/\/viscomp.alexandra.dk\/wp-content\/uploads\/2009\/06\/sponza_baby-1024x682.jpg\" alt=\"No ray tracing post without Sponza! \" width=\"643\" height=\"428\" \/><\/a><p id=\"caption-attachment-286\" class=\"wp-caption-text\">No ray tracing post without Sponza! <\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>We are\u00a0 playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something revolutionary but ray tracing is such a flexible rendering technique, so the basic software can be used in a lot areas. In this demo the user can change and update the material properties at runtime. We finally found a decent model \ud83d\ude42 . But we still like some good old programmers art. The above image is a rendering that uses ambient occlusion together with classic ray tracing.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[3,17,32,52,80,82],"_links":{"self":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/posts\/267"}],"collection":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=267"}],"version-history":[{"count":0,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=\/wp\/v2\/posts\/267\/revisions"}],"wp:attachment":[{"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=267"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=267"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/viscomp.alexandra.dk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=267"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}